Nadia Comaneci was a gymnast who got 3 gold medals, 1 silver, 1 bronze and as the first gymnast ever a perfect 10.0/10.0 score (and in SEVEN events) at her first olympic games. #12 I watched a couple of documentaries about the greatest athletes of all time, most notably "winning" on netflix. Thats why I enjoy playing zerg the most, easy early game victory. Another thing to note is that when played right the opponent may be trappet in his main base but be warned he will focus on building reasonalby strong one time rush force with most likely 1/1 upgrades and will try to win against you and take out your bases, in this case its important to not only focus solely on economy after succesful drop, besides that your enemys counter attack may come quite quick with lets say 8-12 hellions just after the drop which is bad, real bad and must be countered so just as mentioned before dont focus full 100 percent on economy keep counter attack in mind. For example, things like supply depots or pylons on natural base corners will tell my opponent about the drop and he will be waiting for me on the corner, or my opponent just outplays me somehow with lets say his own cheese. However the execution must be flawless as much as possible without mistakes. ![]() By the time I am done with this cheesy play my opponent was MOST LIKELY BUT NOT SUBJECT TO unable to open second base for long enough and has no harvesters in his main base mineral line, without some buildings too and damaged force.If I know he can further defend, then its macro game where I fill up 2 hatcheries, build 3rd have a force and attack him further based on mid-game army composition. I may win then, I may not win after the drop, but my opponent is without some buildings and almost no harvesters, unless he has some surviving ones in his second base if it was created and protected.īefore the drop I focus on lings more than on drones after the drop I focus more on drones and roaches or banelings, some static defense to counter hellions, adepts, stalkers etc. At the same time if possible, I attack the main entrance with banelings and some additional lings. Second Step - If (most likely) the opponent manages to have a defense to his base I do instant drop to a side that is protected by fog of war and do super - over 9000 - harvester massacre in his main natural with approximately 3-4 ``DropoLords`` full with lings, that many lings overpower mineral line in seconds. When enough lings show up I will overpower harvesters and without them opponent cant defend or produce. ![]() How I do it ?įirst Step - I first attack and see if I can get in to opponents base, if I can do it its all over, the lings will pile up eventually, obviously with some micro I have to avoid direct combat if necessary against numerous enemy harvesters, besides in his base I harass the workers so much he can barely produce and must send harvesters to try tackle my lings loosing hundreds on minerals while my lings just come 2-4-6 at a time without stopping to reinforce the ones who are already in his base. I personally always go for full cheese zergling (+ 2nd hatchery and evolution chamber build due to resource surplus) attack on the enemy with ALL-MOST non stop ling with speed production. This way you have a goal to aim for and a measure to compare your replays to.Īny time you play a ZvT/ ZvP and you don't have at least 40 drones at 4 minutes (when no-one is rushing), you'll know you can do better and need to work on your injects/ queen timings/ larva spending/ overlord timings. What helped me get better was to try and get 3 bases with queens, 40+ drones and lingspeed done at 4 minutes. Ok, I never practiced arcade games, but I did play a lot of custom games vs AI to streamline my builds.
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